Level Designer. Experienced in FPS, TPS, RPG, RTS, Stealth-Action, Puzzle, Top-Down Shooter, 2d Platformer, souls-likes, racing games.
Technicals: UE4,UE5, Unity, Hammer, DarkEngine, Gaea, Blender, Maya
In Unreal since 2019 worked with: Navmeshes, landscape(imported too), Materials, Shaders, Particles, Nanites, LODs, World Parition (UEFN), Niagra, Lumen+custom lighting (Touched a little bit Control rig and volumetrics)
In Unity since 2021 worked with URP, Built-in, HDRP(without ray tracing), materials, shaders, a lot of plugins for lvl design and much more(scripting too)
lvl doc examples: https://docs.google.com/document/d/1uBaM_JNo9BLDZ5TpZpEeZtNtYBddjml6q_9bsK1NyEQ/edit?usp=sharing
and
https://docs.google.com/document/d/1fze0w_jnmMJSFJ8lqrLv3WJ0wOmSJmDH07DaXwYqVUY/edit?tab=t.0 (RU)
Love working with immersive and mupltiplayer levels but ready work with every issue :)
searching for job btw